Design and Implementation of an AI-Assisted Didactic Unit on Cooperative Games for Third-Year Unified General Baccalaureate Students
Main Article Content
Abstract
This research analyzes the implementation of a cooperative games-based learning unit using artificial intelligence in Physical Education for third-year high school students at the República del Perú Educational Unit. The central objective is to analyze its contribution to the development of socio-educational skills. To this end, 140 students and 22 teachers participated in the descriptive research, employing a mixed-methods approach. The results demonstrated high levels of teamwork and a positive perception of AI, with consistent results across genders and grade levels. The study concludes that the proposal strengthened cooperation and positive social interaction, indicating that AI provides important didactic guidance in the design and planning of class sessions and the learning unit as a whole.
Downloads
Article Details

This work is licensed under a Creative Commons Attribution 4.0 International License.
To promote the global exchange of knowledge, it facilitates unrestricted access to its contents from the moment of its publication in this electronic edition, and therefore it is an open access journal. The originals published in this journal are the property of the Complutense University of Madrid and it is mandatory to cite their origin in any total or partial reproduction. All contents are distributed under a Creative Commons Attribution 4.0 (CC BY 4.0) use and distribution license. This circumstance must be expressly stated in this way when necessary. You can consult the informative version and the legal text of the license.